Ftl glaive beam. It needs to hit the tile that the crew member is on. Ftl glaive beam

 
It needs to hit the tile that the crew member is onFtl glaive beam Charge as many weapons as you can

- 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Still a useful weapon. Remember, all you need is a tiny bit of the beam to reach the room. It may have the same length as the halberd beam and deal three damage. Each ship can carry a maximum of eight crewmembers. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . 0s. If you use Glaive on level 2 shields, it does 1 damage. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. The engines must have power for the FTL to engage. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. 8 Artillery Beam 3. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. (Glaive Beams are kinda cursed, lol. FTL: Faster Than Light. This is instant death to anything. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. Advertisement Coins. Level 3 can take down 4. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. 73K subscribers in the ftlgame community. That would have been fatal. With Level 2 cloak, the enemy has 12. - Glaive Beam - too much of a power-hogger. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. Or Glaive + Lvl 3 hack. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. as for combos, whatever costs little energy and lets you break shields and deal damage. Useless in this application #3. 1 Main systems 1. onslaught deletes hull and spawns tons of breaches. ago. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Nice if you have a pre-igniter, but everything's nice then. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. Each laser shot temporarily removes a shield layer. Against all odds. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It's also rare and 120 scrap. Known to take out some ships in a single blast. Level 2 hack takes down 3, and level 3 hack takes down 4. 73K subscribers in the ftlgame community. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. Get shields as soon as possible too. Even a level 1 missile will buttress your Glaive Beam significantly. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Combining it with a cloak mitigates the long charge time. 71K subscribers in the ftlgame community. The Glaive Beam is singlehandedly the most powerful weapon in the game. Keep your eye out for blue options which. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. Flak 2 will break any amount of shields, but it's slow, so you need good defense. add a combat or fire beam or just a beam1 drone, and. Can't use anything else. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. This can't be dodged. Upgrade to lvl 3 cloak asap (as has been said). Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. CryptoEvery shield bubble reduces beam damage by 1 point. FTL: Faster Than Light. I however now know that I can do this at the very beginning of the game with the stealth B. Move your finger in the direction you want the beam to go. . Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. Missiles, bombs, and the Artillery Beam bypass all shields. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. 11 Hacking 1. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. 5 seconds to charge. Use hacking 3 to drop shields and mind control to distract pilot. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. -25% cooldown. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Thats more damage then most weapons, and doesnt cost you missles. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. FTL: Faster Than Light. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. . Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. They do damage to the Zoltan Shields as they travel along their path. 70K subscribers in the ftlgame community. Find a ship and shoot it until it's really low on HP, then jump away. If you can position it well, you can even hit two rooms like in the picture. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Lasers can only be shot down by Mark II Defense Drones. It simply goes. Press your finger on a room and hold. The. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. ftl instead of. Glaive can always do 12 damage/25 seconds. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. Is Glaive beam good FTL. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. This one runthrough I got a Glaive Beam, and two Flak 1's. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…18 votes, 13 comments. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. payload removes systems with good breach chance, very good and fun. It's tricky to explain exactly why. 6s, 12. Keep defending from the superweapon and firing at the shields. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. FTL: Faster Than Light > General Discussions > Topic Details. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. In sector 1 on Easy. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Each laser shot temporarily removes a shield layer. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. 0 coins. You can then immediately repower it while the defence drone is on cooldown between shots. 4 Clone Bay 1. Ba-dum tss. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. It needs to hit the tile that the crew member is on. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. . You want to have enough that you're steadily reducing the shields. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. FTL: Faster Than Light. A third suggestion I saw was after. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. (An) Attack drone(s) will help take down the shields. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. There are a lot of different types of weapons in the game. It's Engi A. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. 73K subscribers in the ftlgame community. Glaive Beam - while powerful it is just too slow and too much of a commitment on hard to justify the purchase when it will be useless by itself as soon as ships show up with 3 shields mid game. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. the DSR 1 sniper rifle, which fires 12,7mm (0. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Like any projectile weapon, lasers can miss. 74K subscribers in the ftlgame community. The Flak 4, which fires 8 projectiles. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. No drones, no missles, just timing Glaive after the three basic shots. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. 1 Shields 1. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. There is already a Buzzard-class frigate in the Kadur Remnant mod. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Which is to say that over an extended period, the Glaive Beam is. Definitely Hull. Flak2 + Glaive beam + pre ignitor #11. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Now all of your weapons (even the offline ones) are fully charged*. I'm wondering how to make these work. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. That is the only reason Charge is on a lower tier. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. 7-9. Auto. Pause. 31, 2016 02:49:02 Hamish752. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. 9 Artillery Beam 1. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. g. Wake up babe, new FTL cruiser just dropped. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. Flak II is an end game weapon only IMO. They do damage to the Zoltan Shields as they travel along their path. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. View source. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Do not underestimate the mini-beam, which the Stealth ship starts with. 5 seconds to charge weapons. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. The grid layout of the ship prohibits 5 rooms being any closer together. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. Missiles, bombs, and the Artillery Beam bypass all shields. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. " 1. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. eventually,) but wow, that. Charge as many weapons as you can. The reason I use a beam weapon is because IT NEVER MISSES. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Like any projectile weapon, lasers can miss. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. They work worst with long cooldown weapons that take the shipdown with huge burst. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. . 41 votes, 11 comments. Beams. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Whenever you encounter an enemy ship, cloak immediately with the full three levels. Anyway just checking on how beam weapons work. Faster Than Light by Subset Games. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. But, it is amazing that at times it can even destroy opponent's ship in a single shot. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. FTL: Faster Than Light. )not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. Glaive Beam: Setting it up is a really tough task and annoying at the same time. All others will be defeated by a single layer of shields. - Glaive Beam - too much of a power-hogger. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. So we'll salvage your bits and go back to that vendor. This applies to all weapons, including the artillery beam of the Federation Cruiser. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. 50cal) bullets. Discussions Rules and GuidelinesI'm wondering how to make these work. One-shot beam setups. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. . as for combos, whatever costs little energy and lets you break shields and deal damage. FTL is a video game streamed on Twitch by Matt Colville. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Also a place to share FTL-related projects and ideas! Jan. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. The first time is shorter than the pike beam's stock 16s due to weapons officer. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. The Vulcan has the potential to take down any ship, including the. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. The Burst laser 4, shooting a barrage of 8 laser projectiles. I am in Sector 5 or 6. Crew damage: 45 HP per. It's OP as hell. 5 seconds, vs the 25 seconds the Glaive Beam takes. Unless your main weapons really stink, there is almost no reason to. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Glaive Beam obviously for the memes. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. More forgiving play is doing a regular toggle for both. Anyways, my glaive beam has not his this ship a. I plan to use a level 2 hack on the enemy shields and then just hit with everything. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. 50cal) bullets. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. SO after i figure that out ill do as you said. After numerous upgrades, I encountered the prototype flagship. It's tricky to explain exactly why. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. I'm just imagining how awesome hacking + 4 pike beams would be. They'll get you 7. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. Affect some properties, like description of weapon and change texture. A hull missile is 3. If FTL was still being balanced, BL3 would be at the top of the buff list. Defense drones are for stopping missiles, which your shields are useless against. Stackable. I'd also wanna try this with a Glaive Beam. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. FTL Sectors Alignment Chart — Danger vs. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Take for example the Glaive beam, which does 3 damage per room. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. It is regarded as one of the worst ships in the game. In FTL synergy >>>> raw power. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. I found that. FTL wiki ship strategies, archived. . Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. The Glaive is just faster and that means everything. Pike Beam Whatever it can do, other beams do better. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. IMO the best way to use the glaive beam is to sell it as soon as possible. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch: Join my Discord server: with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. Reply. Date Posted: Feb 25, 2014 @ 11:29pm. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. 충전 시간. And it pairs best with Glaive/Flak II. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. Petralicious. Let's just say I love the glaive beam. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. I'm turning Big Iron into an FTL song and comic! We are halfway through. 218 votes, 16 comments. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This strategy does require some good luck early on, though, like with. g.